Building
Worlds
Underground
CHARACTER.PNG
IN /assets/
About Me
Game developer and 3D environment artist focused on atmospheric experiences , environment design, and game-ready assets.
Currently learning and building with Unreal Engine 5, Godot, and Blender through personal projects, game jams, and ongoing portfolio work.
Latest Work
Projects
Blender Renders
High-quality 3D assets and cinematic environment renders — cave interiors, props, character work, all production-ready.
VIEW RENDERS
Demos / Concepts
Playable prototypes and system experiments: movement, AI, inventory, procedural generation, spatial audio.
VIEW DEMOS
Games
Completed and playable games with full environment art, atmospheric design, and gameplay systems — built and shipped solo.
VIEW GAMESTechnical Arsenal
Proficient across the full production pipeline — sculpting in Blender, real-time lighting in Unreal Engine 5, and scripted gameplay in Godot 4. Comfortable working solo or integrating into a team workflow.
Lumen global illumination, Nanite virtualized geometry, PCG Framework, level streaming and cinematic sequencer workflows.
High-poly sculpting, UV unwrapping, PBR shader nodes, Cycles + EEVEE rendering, baking workflows for game-ready assets.
Scene architecture, GDScript systems, NavMesh AI, spatial audio, UI/UX, and shipping to web and desktop platforms.
Contact & Links
Open for commissions, studio roles, collaborations, and asset licensing. Recruiters — a CV is available on request or via download above. The email below is the fastest way in.
buexj.dev@gmail.com