2.5D game character idle pose
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About Me

Game developer and 3D environment artist focused on atmospheric experiences , environment design, and game-ready assets.

Currently learning and building with Unreal Engine 5, Godot, and Blender through personal projects, game jams, and ongoing portfolio work.

Open to Work Freelance: Available Remote Friendly
Environment Art
Atmospheric spaces, level layouts, lighting studies, and immersive world-building.
UE5 · Blender · PCG
Game Dev
Learning gameplay systems, interaction design, prototyping, and development workflows in Unreal Engine and Godot.
Godot 4 · GDScript · UE5
Asset Production
Game-ready props and environment assets created in Blender and Unreal Engine for real-time applications.
Blender · Substance · UE5
EXPERIENCE
Game Jam Development
2026 – Present
Building original projects under deadlines to improve development, design, and production skills.
Environment & Asset Creation
2025 – Present
Creating 3D environments and game-ready assets in Blender for games and real-time rendering.
Learning Game Development
2025 — Present
Developing projects in Unreal Engine 5 and Godot while exploring gameplay systems and level design.
LATEST UPLOAD

Latest Work

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Projects

Blender Renders
ACTIVE
ENGINEBLENDER 4.x
TYPEENVIRONMENT / ASSET
RENDERERCYCLES + EEVEE

Blender Renders

High-quality 3D assets and cinematic environment renders — cave interiors, props, character work, all production-ready.

VIEW RENDERS
Demos and Concepts
IN DEV
ENGINEGODOT 4.x
TYPEPROTOTYPE / DEMO
LANGUAGEGDSCRIPT

Demos / Concepts

Playable prototypes and system experiments: movement, AI, inventory, procedural generation, spatial audio.

VIEW DEMOS
Games
PLAYABLE
ENGINEGODOT / UE5
TYPEGAMES / WORLDS
PLATFORMPC / WEB

Games

Completed and playable games with full environment art, atmospheric design, and gameplay systems — built and shipped solo.

VIEW GAMES

Technical Arsenal

Proficient across the full production pipeline — sculpting in Blender, real-time lighting in Unreal Engine 5, and scripted gameplay in Godot 4. Comfortable working solo or integrating into a team workflow.

UE5 · NANITE / LUMEN90%
BLENDER · MODELING / UV / RENDER88%
LIGHTING · CINEMATIC + RT85%
GODOT · SYSTEMS / SCRIPTING80%
ENVIRONMENT STORYTELLING95%
ENVIRONMENT DESIGNER
RENDERING PIPELINE
BUILD.01
ALSO FAMILIAR WITH
Substance Painter Houdini (basics) Git / GitHub PCG Framework NavMesh / AI Shader Graph Level Streaming Itch.io Publishing
PRIMARY ENGINE01
UNREAL ENGINE 5
UE5
ENVIRONMENT / RENDERING

Lumen global illumination, Nanite virtualized geometry, PCG Framework, level streaming and cinematic sequencer workflows.

3D CONTENT02
BLENDER
BLD
MODELING / SCULPT / RENDER

High-poly sculpting, UV unwrapping, PBR shader nodes, Cycles + EEVEE rendering, baking workflows for game-ready assets.

GAME ENGINE03
GODOT 4
GDT
SYSTEMS / SCRIPTING

Scene architecture, GDScript systems, NavMesh AI, spatial audio, UI/UX, and shipping to web and desktop platforms.

Contact & Links

Open for commissions, studio roles, collaborations, and asset licensing. Recruiters — a CV is available on request or via download above. The email below is the fastest way in.

buexj.dev@gmail.com
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